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The effects of loss and latency on user performance in unreal tournament 2003®., , , , , и . NETGAMES, стр. 144-151. ACM, (2004)INPHOVIS: Interactive visual analytics for smartphone-based digital phenotyping., , , , , , , и . Vis. Informatics, 7 (2): 13-29 (июня 2023)A middleware architecture for mobile 3D graphics., , , , и . IJPEDS, 21 (3): 183-197 (2006)Domain Adaptation Methods for Lab-to-Field Human Context Recognition., , , , , , и . Sensors, 23 (6): 3081 (марта 2023)Smartphone TBI Sensing using Deep Embedded Clustering and Extreme Boosted Outlier Detection., , , и . ICDH, стр. 122-132. IEEE, (2021)Local Geometry Preserving Deep Networks For Featurizing High Dimensional Datasets., , , , , , , , и . ICMLA, стр. 1010-1015. IEEE, (2021)A smartphone-based digital hearing aid to mitigate hearing loss at specific frequencies., , , , , и . MMA@SenSys, стр. 1-5. ACM, (2014)Adversarial Human Context Recognition: Evasion Attacks and Defenses., , , , , и . COMPSAC, стр. 223-232. IEEE, (2023)Broadening Secure Mobile Software Development (SMSD) Through Curriculum Development (Abstract Only)., , , , и . SIGCSE, стр. 715. ACM, (2017)Design of a Machine Learning System for Prediction of Chronic Wound Management Decisions., , , , , , , , и . DESRIST, том 12388 из Lecture Notes in Computer Science, стр. 15-27. Springer, (2020)