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E-Gesture: a collaborative architecture for energy-efficient gesture recognition with hand-worn sensor and mobile devices.

, , , , , and . SenSys, page 260-273. ACM, (2011)

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When Mixed Reality meets Internet of Things: Toward the Realization of Ubiquitous Mixed Reality., , and . GetMobile, 22 (1): 10-14 (2018)Leveraging Children's Behavioral Distribution and Singularities in New Interactive Environments: Study in Kindergarten Field Trips., , , , , , , , and . Pervasive, volume 7319 of Lecture Notes in Computer Science, page 39-56. Springer, (2012)Toward a mobile platform for pervasive games., , , and . MobiGames@SIGCOMM, page 19-24. ACM, (2012)CoSMiC: designing a mobile crowd-sourced collaborative application to find a missing child in situ., , , , , , and . Mobile HCI, page 389-398. ACM, (2014)Rehabilitation Games in Real-World Clinical Settings: Practices, Challenges, and Opportunities., , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (6): 41:1-41:43 (2020)Designing Interactive Multiswimmer Exergames: A Case Study., , , , , , , , and . ACM Trans. Sens. Networks, 12 (3): 17:1-17:40 (2016)Demo: e-gesture - a collaborative architecture for energy-efficient gesture recognition with hand-worn sensor and mobile devices., , , , , and . MobiSys, page 359-360. ACM, (2011)ExerSync: facilitating interpersonal synchrony in social exergames., , , , , , and . CSCW, page 409-422. ACM, (2013)MobyDick: an interactive multi-swimmer exergame., , , , , , , and . SenSys, page 76-90. ACM, (2014)MobiCon: a mobile context-monitoring platform., , , , , , , , and . Commun. ACM, 55 (3): 54-65 (2012)