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Invited Talk: Global Illumination for Professional 3D Animation, Visualization, Special Effects.. Rendering Techniques, page 321-326. Springer, (1997)Orthogonal Array Sampling for Monte Carlo Rendering., , , , and . Comput. Graph. Forum, 38 (4): 135-147 (2019)Global Illumination of Glossy Environments Using Wavelets and Importance., , , and . ACM Trans. Graph., 15 (1): 37-71 (1996)The Cornell box - up in smoke.. SIGGRAPH Electronic Art and Animation Catalog, page 115. ACM, (1998)Synthesizing Delay Insensitive Circuits from Verified Programs., , and . Research Directions in High-Level Parallel Programming Languages, volume 574 of Lecture Notes in Computer Science, page 326-337. Springer, (1991)Progressive Multi-Jittered Sample Sequences., , and . Comput. Graph. Forum, 37 (4): 21-33 (2018)My favorite samples., , , , and . SIGGRAPH Courses, page 15:1-15:271. ACM, (2019)An approximate reflectance profile for efficient subsurface scattering.. SIGGRAPH Talks, page 25:1. ACM, (2015)RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering., , , , , , , , , and 3 other author(s). ACM Trans. Graph., 37 (3): 30 (2018)Practical global illumination with irradiance caching., , , , , and . SIGGRAPH Classes, page 60:1-60:20. ACM, (2008)