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Distributed Context-Aware Systems., , and . Human-Computer Interaction, 16 (2-4): 213-228 (2001)Formal Specification of Beliefs in Multi-Agent Systems., , , , and . ATAL, volume 1193 of Lecture Notes in Computer Science, page 117-130. Springer, (1996)Reasoning About Substructures and Games., , and . ACM Trans. Comput. Log., 16 (3): 25:1-25:51 (2015)Formalizing Belief Reports - The Approach and a Case Study., , and . AIMSA, volume 1480 of Lecture Notes in Computer Science, page 62-75. Springer, (1998)A delayed promotion policy for parity games., , and . Inf. Comput., (2018)Robust worst cases for parity games algorithms., , and . Inf. Comput., (2020)Improving Priority Promotion for Parity Games., , and . Haifa Verification Conference, volume 10028 of Lecture Notes in Computer Science, page 117-133. (2016)Abstraction Refinement of Linear Programs with Arrays., , and . TACAS, volume 4424 of Lecture Notes in Computer Science, page 373-388. Springer, (2007)Substructure Temporal Logic., , and . LICS, page 368-377. IEEE Computer Society, (2013)Solving Mean-Payoff Games via Quasi Dominions., , and . CoRR, (2019)