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Q-VR: system-level design for future mobile collaborative virtual reality.

, , , , , and . ASPLOS, page 587-599. ACM, (2021)

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An Efficient End-to-End Deep Learning Training Framework via Fine-Grained Pattern-Based Pruning., , , , , , , , , and 1 other author(s). CoRR, (2020)Speeding up Collective Communications Through Inter-GPU Re-Routing., , , and . IEEE Comput. Archit. Lett., 18 (2): 128-131 (2019)OO-VR: NUMA Friendly Object-Oriented VR Rendering Framework For Future NUMA-Based Multi-GPU Systems., , , and . CoRR, (2020)An adaptive cross-architecture combination method for graph traversal., , and . ICS, page 169. ACM, (2014)Post0-VR: Enabling Universal Realistic Rendering for Modern VR via Exploiting Architectural Similarity and Data Sharing., , , and . HPCA, page 390-402. IEEE, (2023)HEAT: A Highly Efficient and Affordable Training System for Collaborative Filtering Based Recommendation on CPUs., , , , , , , , and . ICS, page 324-335. ACM, (2023)OO-VR: NUMA friendly object-oriented VR rendering framework for future NUMA-based multi-GPU systems., , , and . ISCA, page 53-65. ACM, (2019)Lightweight detection of cache conflicts., , , and . CGO, page 200-213. ACM, (2018)LP-BNN: Ultra-low-Latency BNN Inference with Layer Parallelism., , , , , , and . ASAP, page 9-16. IEEE, (2019)G-Sparse: Compiler-Driven Acceleration for Generalized Sparse Computation for Graph Neural Networks on Modern GPUs., , , , , , , , and . PACT, page 137-149. IEEE, (2023)