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(Re)defining computing curricula by (re)defining computing., , , , , , , , , and . ACM SIGCSE Bull., 41 (4): 195-207 (2009)Using a Serious Game Approach to Teach 'Operator Precedence' to Introductory Programming Students., , and . IV, page 523-526. IEEE Computer Society, (2013)The ACM java task force: final report., , , , , , , , , and . SIGCSE, page 131-132. ACM, (2006)Working together to improve K-12 computer science education., and . SIGCSE, page 201. ACM, (2006)Digitizing Data: Computational Thinking for Middle School Students through Computer Graphics., and . Eurographics (Education Papers), page 17-24. Eurographics Association, (2010)The ACM java task force: status report., , , , , , , , , and . SIGCSE, page 46-47. ACM, (2005)Rediscovering the passion, beauty, joy, and awe: making computing fun again, continued., , , , and . SIGCSE, page 65-66. ACM, (2009)Developing resources to support a national computer science curriculum for K-12., , , , and . SIGCSE, page 388-389. ACM, (2005)A Model Curriculum for K-12 Computer Science: Level~2 Objectives and Outlines, , , , and . ACM, New York, (February 2006)http://csta.acm.org/Curriculum/sub/CurrFiles/Level_2_Objectives_Outline.pdf -- visited $8^th$ July 2008.