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Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI., and . CoRR, (2022)Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning., and . CoRR, (2021)Creative Invention Benchmark., , , and . ICCC, page 192-199. Association for Computational Creativity (ACC), (2018)Conceptual Expansion Neural Architecture Search (CENAS)., , and . ICCC, page 327-335. Association for Computational Creativity (ACC), (2021)Co-Creative Level Design via Machine Learning., , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)A Demonstration of Anhinga: A Mixed-Initiative EPCG Tool for Snakebird., , , , and . AIIDE, page 328-330. AAAI Press, (2020)Reconstructing Existing Levels through Level Inpainting., and . AIIDE, page 276-283. AAAI Press, (2023)The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals about the Definition of a Quest., , and . AIIDE, page 107-114. AAAI Press, (2021)Adventures of AI Directors Early in the Development of Nightingale., , , , , , and . AIIDE, page 70-77. AAAI Press, (2022)path2level: Constraint-Based Level Generation from Paths., and . CoG, page 1-4. IEEE, (2023)