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Indexicality and visualization: exploring analogies with art, cinema and photography.

, , and . Creativity & Cognition, page 175-184. ACM, (2013)

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Null by Morse: historical optical communication to smartphones.. SIGGRAPH Art Gallery, page 344-352. ACM, (2013)Research through design and digital humanities in practice: What, how and who in an archive research project., , and . Digit. Scholarsh. Humanit., 32 (suppl_1): i103-i120 (2017)Trigger shift: participatory design of an augmented theatrical performance with young people., , , , , and . Creativity & Cognition, page 203-212. ACM, (2013)Design and Plural Heritages: Composing Critical Futures., , , and . CHI, page 6. ACM, (2019)Sticking Point.. Smart Graphics, volume 6133 of Lecture Notes in Computer Science, page 265-268. Springer, (2010)Indexicality and visualization: exploring analogies with art, cinema and photography., , und . Creativity & Cognition, Seite 175-184. ACM, (2013)Magical Realism and Augmented Reality: Designing Apps with Children in a Cultural Institution., , , , und . Conference on Designing Interactive Systems, Seite 737-749. ACM, (2019)Magical Realist Design., , und . Conference on Designing Interactive Systems, Seite 1873-1886. ACM, (2020)Technology, Theatre and Co-design: Impact and Design Considerations., und . INTERACT (1), Volume 11746 von Lecture Notes in Computer Science, Seite 387-396. Springer, (2019)Burj Babil., und . SIGGRAPH ASIA Art Gallery, Seite 27:1. ACM, (2011)