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Game Design as an Interactive Learning Environment for Fostering Students' and Teachers' Mathematical Inquiry.

, , , and . Int. J. Comput. Math. Learn., 3 (2): 149-184 (1998)

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Game Design as an Interactive Learning Environment for Fostering Students' and Teachers' Mathematical Inquiry., , , and . Int. J. Comput. Math. Learn., 3 (2): 149-184 (1998)Meaningful Contexts for Mathematical Learning: The Potential of Game Making., and . ICLS, International Society of the Learning Sciences, (1996)Revealing and Mediating Young Children's Memory and Social Cognition through Digital Photo Journals., and . ICLS, International Society of the Learning Sciences, (2006)Becoming Reflective: Designing for Reflection on Physical Performances., , , , , , , , , and 8 other author(s). ICLS, International Society of the Learning Sciences, (2014)The Legacy of the Digital Divide: Gender, Socioeconomic Status, and Early Exposure as Predictors of Full-Spectrum Technology Use Among Young Adults. Urban Education, 40 (4): 394-411 (July 2005)Identity tensions among teachers as online professional development participants and novice bloggers.. ICLS, page 72-73. International Society of the Learning Sciences / ACM DL, (2010)Children as designers of educational multimedia software., , and . Comput. Educ., 29 (2-3): 117-126 (1997)Virtual Games and Real-World Communities: Environments that Constrain and Enable Physical Activity in Games for Health., , and . Int. J. Game Based Learn., 7 (1): 1-19 (2017)Personal Embodiment, Social Enactment: Collaborative Learning With Body Technology., , , , , , , , , and 15 other author(s). CSCL, International Society of the Learning Sciences, (2019)Peer modeling and innovation adoption among teachers in online professional development., and . Comput. Educ., (2014)