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Let's play chinese characters: mobile learning approaches via culturally inspired group games.

, , , , , , , , and . CHI, page 1603-1612. ACM, (2010)

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Exploring Synergies between Visual Analytical Flow and Language Pragmatics., and . AAAI Spring Symposia, AAAI Press, (2017)A Linguistic Approach to Categorical Color Assignment for Data Visualization., and . IEEE Trans. Vis. Comput. Graph., 22 (1): 698-707 (2016)Semanticons: Visual Metaphors as File Icons., , , , and . Comput. Graph. Forum, 24 (3): 647-656 (2005)Comparison Conundrum and the Chamber of Visualizations: An Exploration of How Language Influences Visual Design., , , , and . CoRR, (2022)Automatic image retargeting., , , , and . SIGGRAPH Sketches, page 4. ACM, (2004)How do you Converse with an Analytical Chatbot? Revisiting Gricean Maxims for Designing Analytical Conversational Behavior., and . CHI, page 29:1-29:17. ACM, (2022)The tilt cursor: enhancing stimulus-response compatibility by providing 3d orientation cue of pen., , , , and . CHI, page 303-306. ACM, (2007)Visual Arrangements of Bar Charts Influence Comparisons in Viewer Takeaways., , , , , and . CoRR, (2021)Planning, Apps, and the High-End Smartphone: Exploring the Landscape of Modern Cross-Device Reaccess., , and . Pervasive, volume 6696 of Lecture Notes in Computer Science, page 1-18. Springer, (2011)Towards a non-linear narrative construction., , , and . IUI, page 329. ACM, (2003)