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Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments.

, , , , and . Presence Teleoperators Virtual Environ., 13 (4): 428-441 (2004)

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Gaze and task performance in shared virtual environments., , and . Comput. Animat. Virtual Worlds, 13 (5): 313-320 (2002)Importance of perceptual representation in the visual control of action., , , and . Human Vision and Electronic Imaging, volume 5666 of SPIE Proceedings, page 356-361. SPIE, (2005)Three dimensional spatial memory and learning in real and virtual environments., , , , , and . Spatial Cognition & Computation, 2 (4): 355-372 (2000)Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?, , , and . Presence Teleoperators Virtual Environ., 13 (4): 416-427 (2004)Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?, , , , , and . Presence Teleoperators Virtual Environ., 13 (5): 560-571 (2004)Human navigation ability: Tests of the encoding-error model of path integration., , , , and . Spatial Cognition & Computation, 1 (1): 31-65 (1999)Place learning in humans: The role of distance and direction information., , , and . Spatial Cognition & Computation, 2 (4): 333-354 (2000)Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments., , , and . Presence Teleoperators Virtual Environ., 10 (6): 583-598 (2001)Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self., , , , and . IVA, volume 2190 of Lecture Notes in Computer Science, page 86-99. Springer, (2001)The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments., , , , , and . Presence Teleoperators Virtual Environ., 17 (3): 242-255 (2008)