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Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness.

, , , and . Cyberpsychology Behav. Soc. Netw., 14 (11): 643-648 (2011)

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Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses., and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 18-38. Springer, (2022)Kill or Spare - Moral Decision-Making in Video Games., and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 88-99. Springer, (2021)Moral Minds in Gaming: A Quantitative Case Study of Moral Decisions in Detroit: Become Human., and . J. Media Psychol. Theor. Methods Appl., 34 (5): 287-298 (September 2022)Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression., , , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 171-182. Springer, (2010)Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory., , and . Games Cult., 18 (4): 427-448 (June 2023)Trick with treat - Reciprocity increases the willingness to communicate personal data., , and . Comput. Hum. Behav., (2016)Three-Dimensional Reconstruction of Individual Particles in Dense Dust Clouds: Benchmarking Camera Orientations and Reconstruction Algorithms., and . J. Imaging, 5 (2): 28 (2019)Der interaktive Perspektivenfilm als Hyperfilm auf Video-DVD., , , , and . MuC, page 169-178. Oldenbourg Verlag, (2004)Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being., and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 43-58. Springer, (2023)When Items Become Victims: Brand Memory in Violent and Nonviolent Games., , and . ICEC, volume 5309 of Lecture Notes in Computer Science, page 11-22. Springer, (2008)