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A Literature Review of Gamification Design Frameworks

, , , and . 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), page 1-8. (September 2015)
DOI: 10.1109/VS-GAMES.2015.7295760

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Designing game-like activities to engage adult learners in higher education., , and . TEEM, page 755-762. ACM, (2016)Empirical validation of the Gamification User Types Hexad scale in English and Spanish., , , and . Int. J. Hum. Comput. Stud., (2019)Gamification: a systematic review of design frameworks., , , and . J. Comput. High. Educ., 29 (3): 516-548 (2017)Effect of personalized gameful design on student engagement., , , and . EDUCON, page 1925-1933. IEEE, (2018)A Literature Review of Gamification Design Frameworks, , , and . 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), page 1-8. (September 2015)Gamification in intelligent tutoring systems., , and . TEEM, page 221-225. ACM, (2014)A Literature Review of Gamification Design Frameworks., , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)Gamification in Intelligent Tutoring Systems, , and . Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, page 221--225. New York, NY, USA, ACM, (2014)Gamification of cognitive training: a crowdsourcing-inspired approach for older adults., , , and . Interacción, page 5. ACM, (2016)Elements of Gameful Design Emerging from User Preferences., , and . CHI PLAY, page 129-142. ACM, (2017)