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Adaptive Hierarchical Visibility in a Tiled Architecture.

, and . Workshop on Graphics Hardware, page 75-84. The Eurographics Association, (1999)

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Shading bicubic patches., and . SIGGRAPH, page 189-196. ACM, (1987)Solving the Elliptic Curve Discrete Logarithm Problem Using Semaev Polynomials, Weil Descent and Gröbner Basis Methods - An Experimental Study., and . Number Theory and Cryptography, volume 8260 of Lecture Notes in Computer Science, page 94-107. Springer, (2013)Designing a PC Game Engine., , , , and . IEEE Computer Graphics and Applications, 18 (1): 46-53 (1998)Rendering trimmed NURBS with adaptive forward differencing., and . SIGGRAPH, page 189-198. ACM, (1988)Rendering cubic curves and surfaces with integer adaptive forward differencing., , and . SIGGRAPH, page 157-166. ACM, (1989)Multi-Level Texture Caching for 3D Graphics Hardware., , and . ISCA, page 86-97. IEEE Computer Society, (1998)Adaptive Hierarchical Visibility in a Tiled Architecture., and . Workshop on Graphics Hardware, page 75-84. The Eurographics Association, (1999)Adaptive forward differencing for rendering curves and surfaces., , and . SIGGRAPH, page 111-118. ACM, (1987)Knurls: effective 3D intra-molecular manipulation with a 2D device., , , , and . CHI Conference Companion, page 291-292. ACM, (1994)