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Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles.

, , , , , , and . Expert Syst. J. Knowl. Eng., (2020)

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Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development., , , , , , , , , and . HCI (3), volume 11568 of Lecture Notes in Computer Science, page 253-269. Springer, (2019)Towards Smart City Governance. Case Study: Improving the Interpretation of Quantitative Traffic Measurement Data through Citizen Participation., , , and . Sensors, 21 (16): 5321 (2021)Towards Accessible, Sustainable and Healthy Mobility: The City of Barcelona as Case Study., , , and . HCI (30), volume 14040 of Lecture Notes in Computer Science, page 91-104. Springer, (2023)GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events., , , , , , and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 315-332. Springer, (2020)Characterization of Spaces and Didactic Units for the Improvement of Diversity Gaps., , , , , , , , , and 3 other author(s). HCI (27), volume 13328 of Lecture Notes in Computer Science, page 335-346. Springer, (2022)Visual Technologies for Urban Design Competences in Architecture Education., , and . TEEM, page 726-731. ACM, (2019)Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals., , , , , , , , and . TEEM, page 283-290. ACM, (2020)Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces., , , , , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 128-140. Springer, (2018)Qualitative assessment of urban virtual interactive environments for educational proposals., , , , , , , , and . TEEM, page 716-722. ACM, (2018)Virtual interactive innovations applied for digital urban transformations. Mixed approach., , , and . Future Gener. Comput. Syst., (2019)