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Wherever you go, there you are: Place-based Augmented Reality Games for Learning

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Wanted: 675,000 Future Scientists and Engineers. Science, (1989)Wherever you go, there you are: Place-based Augmented Reality Games for Learning, , , , , , and . The educational design and use of simulation computer games, (2007)Genomes as geography: using GIS technology to build interactive genome feature maps., , , and . BMC Bioinform., (2006)The Ammonia-Water System and the Chemical Differentiation of Icy Satellites, , , , , and . Icarus, 128 (1): 171--180 (1997)Fast learning in symbolic/neural models using external constraints and automatic re-structuring.. SMC, page 2-5. IEEE, (1989)Symbolic-Neural Systems and the Use of Hints for Developing Complex Systems., and . Int. J. Man Mach. Stud., 35 (3): 291-311 (1991)Combined Neural-Net/Knowledge-Based Adaptive Systems for Large Scale Dynamic Control., and . IJPRAI, 5 (4): 503-522 (1991)A symbolic-neural method for solving control problems., , and . ICNN, page 516-523. IEEE, (1988)A new method for accurate analysis of voiced speech., and . ICASSP, page 458-461. IEEE, (1976)Finding Significant Stress Episodes in a Discontinuous Time Series of Rapidly Varying Mobile Sensor Data., , , , , , , , , and 2 other author(s). CHI, page 4489-4501. ACM, (2016)