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Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual Environments.

, , , and . ACM Trans. Interact. Intell. Syst., 5 (1): 1:1-1:34 (2015)

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Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games., , , , , and . CHI, page 1-11. ACM, (2020)What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks., , , , , , and . ISMAR, page 322-335. IEEE, (2023)Online Gesture Recognition., , , , , , , , , and 8 other author(s). 3DOR@Eurographics, page 93-102. Eurographics Association, (2019)Jackknife: A Reliable Recognizer with Few Samples and Many Modalities., , , , , and . CHI, page 5850-5861. ACM, (2017)An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR., , , and . ISMAR, page 263-272. IEEE, (2023)Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation., , , , , and . ACM Trans. Comput. Hum. Interact., 28 (1): 5:1-5:46 (2021)Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks., , , , , and . Graphics Interface, page 27:1-27:8. Canadian Human-Computer Communications Society / ACM, (2019)Streamlined and accurate gesture recognition with Penny Pincher., , and . Comput. Graph., (2016)A $-Family Friendly Approach to Prototype Selection., , and . IUI, page 370-374. ACM, (2016)Code Park: A New 3D Code Visualization Tool., , , , and . VISSOFT, page 43-53. IEEE, (2017)