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Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods., , , , , и . Comput. Entertain., 12 (2): 4:1-4:19 (2014)Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D., , , и . IISA, стр. 1-6. IEEE, (2016)Intelligent avatars and emotion in medical-based virtual learning environments., , , и . Intell. Decis. Technol., 13 (4): 407-416 (2019)Musical mood-based mobile gaming., , , и . IGIC, стр. 5-7. IEEE Computer Society, (2011)A Bright Short Period M-M Eclipsing Binary from the KELT Survey: Magnetic Activity and the Mass-Radius Relationship for M-dwarfs, , , , , , , , , и 19 other автор(ы). (2017)cite arxiv:1706.02401Comment: 12 Pages, 9 Figures, 4 Tables, Accepted for publication in ApJ.G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR., , , и . CoG, стр. 1-8. IEEE, (2019)Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press, (2008)Experimental Game Interactions in a Cave Automatic Virtual Environment., и . GEM, стр. 1-9. IEEE, (2018)An exploration of distributed mobile audio and games., , , и . Future Play, стр. 253-254. ACM, (2010)Client-based learning models: student-designed games for business applications., и . Future Play, стр. 17-18. ACM, (2009)