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ATTac-2001: A Learning, Autonomous Bidding Agent.

, , , , and . AMEC, volume 2531 of Lecture Notes in Computer Science, page 143-160. Springer, (2002)

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Reinforcement learning from simultaneous human and MDP reward., and . AAMAS, page 475-482. IFAAMAS, (2012)Design Principles for Creating Human-Shapable Agents., , and . AAAI Spring Symposium: Agents that Learn from Human Teachers, page 79-86. AAAI, (2009)Approximately Orchestrated Routing and Transportation Analyzer: Large-scale traffic simulation for autonomous vehicles., , , and . ITSC, page 334-339. IEEE, (2012)Decision-Theoretic Bidding Based on Learned Density Models in Simultaneous, Interacting Auctions., , , , and . J. Artif. Intell. Res., (2003)Multirobot Symbolic Planning under Temporal Uncertainty., , , and . AAMAS, page 501-510. ACM, (2017)Q-Learning.. Encyclopedia of Machine Learning and Data Mining, Springer, (2017)The Impact of Determinism on Learning Atari 2600 Games., and . AAAI Workshop: Learning for General Competency in Video Games, volume WS-15-10 of AAAI Workshops, AAAI Press, (2015)The UT Austin Villa 2003 Champion Simulator Coach: A Machine Learning Approach., , and . RoboCup, volume 3276 of Lecture Notes in Computer Science, page 636-644. Springer, (2004)WrightEagle and UT Austin Villa: RoboCup 2011 Simulation League Champions., , , , , and . RoboCup, volume 7416 of Lecture Notes in Computer Science, page 1-12. Springer, (2011)Fast and Precise Black and White Ball Detection for RoboCup Soccer., , , , , , , and . RoboCup, volume 11175 of Lecture Notes in Computer Science, page 45-58. Springer, (2017)