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Context-Aware and User-Centered Evaluation of Assistive Systems. Methodology and Web Analysis Tool., , , , и . IWAAL, том 8868 из Lecture Notes in Computer Science, стр. 103-110. Springer, (2014)A Model to Support the Prediction of Indicators in the Diagnosis and Intervention of Autism Spectrum Disorder., , , , , и . UCAmI (2), том 842 из Lecture Notes in Networks and Systems, стр. 69-75. Springer, (2023)Analysis of Cognitive Load Using EEG when Interacting with Mobile Devices., , , , , и . UCAmI, том 31 из MDPI Proceedings, стр. 70. MDPI, (2019)Analyzing Human-Avatar Interaction with Neurotypical and not Neurotypical Users., , , , и . UCAmI (1), том 10069 из Lecture Notes in Computer Science, стр. 525-536. (2016)Assessing empathy and managing emotions through interactions with an affective avatar., , , , , и . Health Informatics J., 24 (2): 182-193 (2018)Proactivity in Conversational Assistants: The mPLiCA Model Based on a Systematic Literature Review., , , и . UCAmI (1), том 835 из Lecture Notes in Networks and Systems, стр. 275-285. Springer, (2023)MAmIoTie: An Affective and Sensorized Toy to Support Emotion Perception., , , , , и . UCAmI, том 2 из MDPI Proceedings, стр. 1209. MDPI, (2018)SmartFeedback: Augmented Audience Response System for Intelligent Feedback., , , , , , и . SIIE, том 2733 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)Can Videogames Improve Executive Functioning? A Research Based on Computational Neurosciences., , , , , , и . AmIHEALTH, том 9456 из Lecture Notes in Computer Science, стр. 201-212. Springer, (2015)Correlation between videogame mechanics and executive functions through EEG analysis., , , , и . J. Biomed. Informatics, (2016)