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Learned human-agent decision-making, communication and joint action in a virtual reality environment., , , , , and . CoRR, (2019)Solving 7x7 Hex with domination, fill-in, and virtual connections., , , , , and . Theor. Comput. Sci., 349 (2): 123-139 (2005)Heads-up limit hold'em poker is solved., , , and . Commun. ACM, 60 (11): 81-88 (2017)Computing Robust Counter-Strategies., , and . NIPS, page 721-728. Curran Associates, Inc., (2007)Asymmetric abstractions for adversarial settings., , and . AAMAS, page 501-508. IFAAMAS/ACM, (2014)A demonstration of the Polaris poker system., , , , , , , , , and 6 other author(s). AAMAS (2), page 1391-1392. IFAAMAS, (2009)DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker., , , , , , , , , and . CoRR, (2017)Online implicit agent modelling., , , and . AAMAS, page 255-262. IFAAMAS, (2013)Solving 7x7 Hex: Virtual Connections and Game-State Reduction., , , , , and . ACG, volume 263 of IFIP, page 261-278. Kluwer, (2003)The AAAI-13 Conference Workshops, , , , , , , , , and 13 other author(s). AI Magazine, 34 (4): 9 (2013)