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Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces., , , , , , , , , and . i-com, 17 (3): 201-209 (2018)Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges., , , , and . CHI PLAY (Companion), page 398-402. ACM, (2020)Demonstrating VRBox: A Virtual Reality Augmented Sandbox., , , , , and . CHI Extended Abstracts, ACM, (2019)Engaging interaction: designing for immersive and sustained user experiences. Karlsruhe University, Germany, (2023)base-search.net (ftubkarlsruhe:oai:EVASTAR-Karlsruhe.de:1000164115).Evaluating User Experiences in Mixed Reality., , , , , , , and . CHI Extended Abstracts, page 87:1-87:5. ACM, (2021)Effects of PCG on Creativity in Playful City-Building Environments in VR., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-20 (2022)Jump'n'Rhythm: A Video Game for Training Timing Skills., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games., , , , and . CHI PLAY Companion, page 36-42. ACM, (2023)Breaking The Experience: Effects of Questionnaires in VR User Studies., , , , , and . CHI, page 1-15. ACM, (2020)Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy., , , , , , , and . CHI PLAY, page 32-45. ACM, (2020)