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MARVisT: Authoring Glyph-Based Visualization in Mobile Augmented Reality.

, , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (8): 2645-2658 (2020)

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Exploring Interactions with Printed Data Visualizations in Augmented Reality., , , , , , and . CoRR, (2022)RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios., , , , , and . CoRR, (2023)The Ball is in Our Court: Conducting Visualization Research with Sports Experts., , , , , and . CoRR, (2022)A Survey on ML4VIS: Applying Machine Learning Advances to Data Visualization., , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 5134-5153 (2022)iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations., , , , , , and . CHI, page 841:1-841:18. ACM, (2023)LassoNet: Deep Lasso-Selection of 3D Point Clouds., , , , , and . CoRR, (2019)Augmenting Sports Videos with VisCommentator., , , , , , and . CoRR, (2023)An Adaptive Particle Swarm Optimization Algorithm for Distributed Search and Collective Cleanup in Complex Environment., , , , and . Int. J. Distributed Sens. Networks, (2013)Exploring Interactions with Printed Data Visualizations in Augmented Reality., , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (1): 418-428 (2023)TIVEE: Visual Exploration and Explanation of Badminton Tactics in Immersive Visualizations., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (1): 118-128 (2022)