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The curse of the where-rabbit: research through design of auditory trajectories.

, and . CHItaly, page 79-84. ACM, (2011)

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Investigating Networked Music Performances in Pedagogical Scenarios for the InterMUSIC Project., , , , , , , and . FRUCT, page 119-127. IEEE, (2018)A Case of Cooperative Sound Design., , , and . NordiCHI, page 83. ACM, (2016)Paper mechanisms for sonic interaction., , , , , and . TEI, page 61-68. ACM, (2012)miMic: The Microphone as a Pencil., , and . TEI, page 357-364. ACM, (2016)Multisensory texture exploration at the tip of the pen., , and . Int. J. Hum. Comput. Stud., (2016)A Presence- and Performance-Driven Framework to Investigate Interactive Networked Music Learning Scenarios., , , , , , , and . Wirel. Commun. Mob. Comput., (2019)A toolkit for explorations in sonic interaction design., , and . Audio Mostly Conference, page 1. ACM, (2010)The curse of the where-rabbit: research through design of auditory trajectories., and . CHItaly, page 79-84. ACM, (2011)Growing the practice of vocal sketching., , , and . ICAD, page 58-65. Institute of Electronic Music and Acoustics (IEM), University of Music and Performing Arts Graz (KUG), Austria, (2015)Embodied sound design., , , , , and . Int. J. Hum. Comput. Stud., (2018)