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Using Multi-modal Sensing for Human Activity Modeling in the Real World.

, , and . Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)

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Labscape: A Smart Environment for the Cell Biology Laboratory., , , , , , and . IEEE Pervasive Computing, 1 (3): 13-21 (2002)The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display., , and . UbiComp, volume 3205 of Lecture Notes in Computer Science, page 1-17. Springer, (2004)Helping You Protect You., , , , , and . IEEE Secur. Priv., 12 (1): 39-42 (2014)The Drop: pragmatic problems in the design of a compelling, pervasive game., , and . Computers in Entertainment, 3 (3): 4 (2005)SoK: A Framework for Unifying At-Risk User Research., , , , , , , , , and . CoRR, (2021)"She'll just grab any device that's closer": A Study of Everyday Device & Account Sharing in Households., , , , , and . CHI, page 5921-5932. ACM, (2016)Theory-driven design strategies for technologies that support behavior change in everyday life., , and . CHI, page 405-414. ACM, (2009)Designing Toxic Content Classification for a Diversity of Perspectives., , , , , , , and . SOUPS @ USENIX Security Symposium, page 299-318. USENIX Association, (2021)Lullaby: a capture & access system for understanding the sleep environment., , , , , , and . UbiComp, page 226-234. ACM, (2012)Self-Mapping in 802.11 Location Systems., , , and . UbiComp, volume 3660 of Lecture Notes in Computer Science, page 87-104. Springer, (2005)