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SIDES: a cooperative tabletop computer game for social skills development., , , and . CSCW, page 1-10. ACM, (2006)Beyond the Coded Gaze: Analyzing Expression of Mental Health and Illness on Instagram., and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 51:1-51:21 (2018)Designing audio-enhanced paper photos for older adult emotional wellbeing in communication therapy., , and . Int. J. Hum. Comput. Stud., 72 (8-9): 629-639 (2014)Augmenting children's tablet-based reading experiences with variable friction haptic feedback., , , and . IDC, page 295-298. ACM, (2015)OS-level surface haptics for touch-screen accessibility., , , , and . ASSETS, page 315-316. ACM, (2014)"Why would anybody do this?": Understanding Older Adults' Motivations and Challenges in Crowd Work., , and . CHI, page 2246-2257. ACM, (2016)TAP & PLAY: an end-user toolkit for authoring interactive pen and paper language activities., , and . CHI, page 149-158. ACM, (2012)Rethinking the Design of Robotic Pets for Older Adults., , , and . Conference on Designing Interactive Systems, page 1034-1046. ACM, (2016)Going Gray, Failure to Hire, and the Ick Factor: Analyzing How Older Bloggers Talk about Ageism., , , , and . CSCW, page 655-668. ACM, (2017)?It doesn't win you friends": Understanding Accessibility in Collaborative Writing for People with Vision Impairments., , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 191:1-191:26 (2019)