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Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)A Vocabulary Learning Game Using a Serious-Game Approach., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 13-22. Springer, (2013)Pervasive Servers: A framework for creating a society of appliances.. Personal and Ubiquitous Computing, 7 (3-4): 182-188 (2003)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)A Multiagent System Architecture for Quality of Service Management in Distributed Multimedia Systems., and . SMARTNET, volume 160 of IFIP Conference Proceedings, page 121-134. Kluwer, (1999)Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., and . iiWAS, page 546-555. ACM, (2019)Gamified navigation system: enhancing resident user experience in city exploration., and . UbiComp/ISWC Adjunct, page 180-183. ACM, (2020)Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls., and . SN Comput. Sci., 1 (5): 298 (2020)Drawing on mobile crowds via social media - Case UbiAsk: image based mobile social search across languages., , , and . Multim. Syst., 18 (1): 53-67 (2012)Designing innovative digital platforms from both human and nonhuman perspectives., and . Multim. Tools Appl., 82 (26): 39961-40008 (November 2023)