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ALTERNE: Intelligent Virtual Environments for Virtual Reality Art.

, , , , , , , , and . Smart Graphics, volume 3031 of Lecture Notes in Computer Science, page 21-30. Springer, (2004)

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Intelligent Virtual Environments for Virtual Reality Art, , , , , , and . Computers and Graphics, 29 (6): 852-861 (December 2005)New Ways of Worldmaking: the Alterne Platform for VR Art, , , , , , , , and . Proceedings of the 12th annual ACM international conference on Multimedia, page 80-87. New York, NY, USA, ACM, (2004)Causality and Virtual Reality Art, , , , , and . Proceedings of the 5th conference on Creativity & cognition, page 4-12. New York, NY, USA, ACM, (2005)Are Immersive FPS Games Enjoyable?, , , , , and . Proceedings of the 18th ACM symposium on Virtual reality software and technology, ACM, (2012)Are immerrsive FPS games enjoyable?, , , , , and . VRST, page 199-200. ACM, (2012)Immersive FPS Games: User Experience and Performance, , , , , and . Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences, page 7--12. New York, NY, USA, ACM, (2013)The CaveUT System: Immersive Entertainment Based on a Game Engine, , , and . Proceedings of the ACM SIGCHI International Conference on Advances in computer entertainment technology, page 184-187. New York, NY, USA, ACM, (2005)CaveUDK: a VR game engine middleware, , , , , and . Proceedings of the 18th ACM symposium on Virtual reality software and technology, page 137--144. New York, NY, USA, ACM, (2012)ALTERNE: Intelligent Virtual Environments for Virtual Reality Art., , , , , , , , and . Smart Graphics, volume 3031 of Lecture Notes in Computer Science, page 21-30. Springer, (2004)