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PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks.

, , , , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2927-2935 (2018)

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DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension., , , and . VR, page 1257-1258. IEEE, (2019)Understanding How to Administer Voice Surveys through Smart Speakers., , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-32 (2022)RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions., , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1991-2001 (2019)Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear., , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 212-219. Springer, (2019)UbiNIRS: A Software Framework for Miniaturized NIRS-based Applications., , , , , , and . CoRR, (2021)Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game., , , , and . CoRR, (2021)Knock the Reality: Virtual Interface Registration in Mixed Reality., , , , , and . VRW, page 615-616. IEEE, (2023)Movement Guidance using a Mixed Reality Mirror., , , , and . Conference on Designing Interactive Systems, page 821-834. ACM, (2022)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions., , , , , , and . CHI, page 283:1-283:14. ACM, (2023)Fully-Occluded Target Selection in Virtual Reality., , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (12): 3402-3413 (2020)