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Understanding the perception of COVID-19 policies by mining a multilanguage Twitter dataset., , and . CoRR, (2020)Deep Reinforcement Learning for Procedural Content Generation of 3D Virtual Environments., , , and . J. Comput. Inf. Sci. Eng., (2020)A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications., and . Comput. Hum. Behav., (2017)Adaptive Virtual Reality Exergame: Promoting Physical Activity Among Workers., and . J. Comput. Inf. Sci. Eng., (2022)Evaluating the Impact of Idea Dissemination Methods on Information Loss., , and . J. Comput. Inf. Sci. Eng., (2019)An augmented multilingual Twitter dataset for studying the COVID-19 infodemic., and . Soc. Netw. Anal. Min., 11 (1): 102 (2021)Vehicle-counting with Automatic Region-of-Interest and Driving-Trajectory detection., , , and . CoRR, (2021)The effects of player type on performance: A gamification case study., and . Comput. Hum. Behav., (2019)An unsupervised machine learning method for discovering patient clusters based on genetic signatures., , , and . J. Biomed. Informatics, (2018)Leveraging Virtual Reality and Exergames to Promote Physical Activity., and . HCI (39), volume 1421 of Communications in Computer and Information Science, page 392-399. Springer, (2021)