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Mobile Game Development for Multiple Devices in Education., , , , and . Int. J. Emerg. Technol. Learn., 4 (2): 19-26 (2009)Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games., , , , , and . J. Res. Pract. Inf. Technol., (2013)Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience., , , and . ICALT, page 341-343. IEEE Computer Society, (2011)Towards a low cost adaptation of educational games for people with disabilities., , , , , and . Comput. Sci. Inf. Syst., 11 (1): 369-391 (2014)Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies., , , , , and . ICWL, volume 7558 of Lecture Notes in Computer Science, page 160-169. Springer, (2012)Applying sonification to improve accessibility of point-and-click computer games for people with limited vision., , , and . BCS HCI, page 449-454. ACM, (2011)Applying Sonification to Improve Accessibility of Point-and-click Computer Games for People with Limited Vision, , , and . Proceedings of the 25th BCS Conference on Human-Computer Interaction, page 449--454. Swinton, UK, UK, British Computer Society, (2011)Preliminary evaluation of three eyes-free interfaces for point-and-click computer games., , , , , and . ASSETS, page 265-266. ACM, (2012)