Author of the publication

How Shall a Machine Call a Thing?

, , and . NLDB, volume 13913 of Lecture Notes in Computer Science, page 546-557. Springer, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction., , , and . IEEE Trans. Hum. Mach. Syst., 49 (4): 314-325 (2019)Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences., , , , , , , , , and 23 other author(s). ENTER, page 179-190. Springer, (2012)Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games.. Inf. Syst. J., 32 (1): 5-32 (2022)Generating Recommendations From Multiple Data Sources: A Methodological Framework for System Design and Its Application., , , and . IEEE Access, (2020)Know Thyself: A Theory of the Self for Personal Informatics., and . Hum. Comput. Interact., 32 (5-6): 335-380 (2017)Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking., , , , , , , and . Comput. Hum. Behav., (February 2024)WantEat: interacting with social networks of smart objects for sharing and promoting cultural heritage., , , , , , , , , and 18 other author(s). UMAP Workshops, volume 872 of CEUR Workshop Proceedings, CEUR-WS.org, (2012)Towards a New generation of Personalized Intelligent Conversational Agents., , , , , , , , and . UMAP (Adjunct Publication), page 373-374. ACM, (2021)Immersion and involvement in a 3D training environment: Experimenting different points of view., and . CIVEMSA, page 18-23. IEEE, (2014)Self-tracking while doing sport: Comfort, motivation, attention and lifestyle of athletes using personal informatics tools., and . Int. J. Hum. Comput. Stud., (2020)