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Characterizing Massively Multiplayer Online Games as Multi-Agent Systems., , and . HAIS, volume 5271 of Lecture Notes in Computer Science, page 507-514. Springer, (2008)Extending Game Technologies with Virtual Reality and Multi-Agent Systems., , and . GAMEON, page 94-98. EUROSIS, (2008)Social Conformity and Its Convergence for Reinforcement Learning., , and . MATES, volume 6251 of Lecture Notes in Computer Science, page 150-161. Springer, (2010)JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction., , , and . PAAMS (Workshops), volume 616 of Communications in Computer and Information Science, page 173-184. Springer, (2016)Automatic Deployment of a Consensus Networks MAS., , , and . PAAMS, 7879, page 279-282. Springer, (2013)JGOMAS: New Approach to AI Teaching., , and . IEEE Trans. Educ., 52 (2): 228-235 (2009)Towards the Development of Agent-Based Organizations through MDD., , , and . Int. J. Artif. Intell. Tools, (2013)Influencing over people with a social emotional model., , , , and . Neurocomputing, (2017)Towards Building Agreement Spaces using Consensus Networks., , and . AT, volume 918 of CEUR Workshop Proceedings, page 42-56. CEUR-WS.org, (2012)Using Natural Interfaces for Human-Agent Immersion., , , , and . PAAMS (Workshops), volume 430 of Communications in Computer and Information Science, page 358-367. Springer, (2014)