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Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges.

, , , and . MIS4TEL, volume 580 of Lecture Notes in Networks and Systems, page 181-195. Springer, (2022)

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Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project., , , , , , , , , and 1 other author(s). DSD, page 741-747. IEEE, (2022)The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents., , , and . AVI, page 97:1-97:3. ACM, (2020)MONICA Vision: An Approach, a Model and the Interactive Tools for Cyber-Physical Systems Designers., , , and . CHItaly, page 33:1-33:5. ACM, (2021)DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning., , and . MIS4TEL, volume 764 of Lecture Notes in Networks and Systems, page 73-86. Springer, (2023)Development of an extended topology-based lightweight cryptographic scheme for IEEE 802.15.4 wireless sensor networks., , , , , and . Int. J. Distributed Sens. Networks, 16 (10): 155014772095167 (2020)Cyber Security Education for Industry and Academia - CSE4IA., , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)MONICA Ön-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation., , , , and . MIS4TEL, volume 326 of Lecture Notes in Networks and Systems, page 54-64. Springer, (2021)The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution., , , , and . CSEDU (1), page 655-662. SCITEPRESS, (2020)Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects., , and . MIS4TEL, volume 1241 of Advances in Intelligent Systems and Computing, page 226-238. Springer, (2020)Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges., , , and . MIS4TEL, volume 580 of Lecture Notes in Networks and Systems, page 181-195. Springer, (2022)