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JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction., , , и . PAAMS (Workshops), том 616 из Communications in Computer and Information Science, стр. 173-184. Springer, (2016)Automatic Deployment of a Consensus Networks MAS., , , и . PAAMS, 7879, стр. 279-282. Springer, (2013)Towards the Development of Agent-Based Organizations through MDD., , , и . Int. J. Artif. Intell. Tools, (2013)JGOMAS: New Approach to AI Teaching., , и . IEEE Trans. Educ., 52 (2): 228-235 (2009)Extending Game Technologies with Virtual Reality and Multi-Agent Systems., , и . GAMEON, стр. 94-98. EUROSIS, (2008)Characterizing Massively Multiplayer Online Games as Multi-Agent Systems., , и . HAIS, том 5271 из Lecture Notes in Computer Science, стр. 507-514. Springer, (2008)Social Conformity and Its Convergence for Reinforcement Learning., , и . MATES, том 6251 из Lecture Notes in Computer Science, стр. 150-161. Springer, (2010)The Multi-agent Layer of CALMeD SURF., , , и . EUMAS/AT, том 10767 из Lecture Notes in Computer Science, стр. 446-460. Springer, (2017)Influencing over people with a social emotional model., , , , и . Neurocomputing, (2017)Using Natural Interfaces for Human-Agent Immersion., , , , и . PAAMS (Workshops), том 430 из Communications in Computer and Information Science, стр. 358-367. Springer, (2014)