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Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics.

, , , and . IEEE Trans. Educ., 61 (1): 29-37 (2018)

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Beyond Motivation and Memorization: Fostering Scientific Inquiry with Games., , , and . CHI PLAY (Companion), page 323-331. ACM, (2019)Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics., , , and . IEEE Trans. Educ., 61 (1): 29-37 (2018)Essential Workers: A Multiplayer Game for Enacting Patterns of Social Interdependency in a Pandemic., , , , , , and . CHI PLAY (Companion), page 173-177. ACM, (2020)Can Digital Games Teach Scientific Inquiry?: A Case of How Affordances Can Become Constraints.. Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 286:1-286:21 (2021)"We found no violation!": Twitter's Violent Threats Policy and Toxicity in Online Discourse., , and . C&T, page 151-159. ACM, (2021)Feeling Air: Exploring Aesthetic and Material Qualities of Architectural Inflatables., , , , , , , , , and 12 other author(s). NordiCHI (Adjunct), page 53:1-53:6. ACM, (2022)Circuit diagrams vs. physical circuits: The effect of representational forms during assessment., , , and . FIE, page 1-9. IEEE Computer Society, (2016)BitBlox: A Redesign of the Breadboard., , , and . IDC, page 255-261. ACM, (2016)