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Task Performance vs. Learning Outcomes: A Study of a Tangible User Interface in the Classroom., , , , and . EC-TEL, volume 6383 of Lecture Notes in Computer Science, page 78-92. Springer, (2010)Hardware/Software Coevolution of Genome Programs and Cellular Processors., , and . AHS, page 129-136. IEEE Computer Society, (2006)Using augmentations as bridges from concrete to abstract representations., , , and . BCS HCI, page 130-139. ACM, (2009)SensorTune: a mobile auditory interface for DIY wireless sensor networks., , , , , , and . CHI, page 2317-2326. ACM, (2010)TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom., , , , and . EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 65-78. Springer, (2012)Physical space and division of labor around a tabletop tangible simulation., , , , , and . CSCL (1), page 345-349. International Society of the Learning Sciences, (2009)Benefits of a Tangible Interface for Collaborative Learning and Interaction., , , and . IEEE Trans. Learn. Technol., 4 (3): 222-232 (2011)Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning., , , , , and . ACM Trans. Comput. Hum. Interact., 23 (6): 39:1-39:23 (2016)Detecting Collaborative Dynamics Using Mobile Eye-Trackers., , , , , and . ICLS, International Society of the Learning Sciences, (2016)An empirical evaluation of touch and tangible interfaces for tabletop displays., , , and . TEI, page 177-184. ACM, (2010)