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Smooth Operator - A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms.

, , , , , , , , , и . HCI (38), том 1420 из Communications in Computer and Information Science, стр. 233-240. Springer, (2021)

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Fake People, Real Effects - The Presence of Virtual Onlookers Can Impair Performance and Learning., , , , , , , , и . HCI (10), том 12190 из Lecture Notes in Computer Science, стр. 440-452. Springer, (2020)QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)., , , , , , , , , и 33 other автор(ы). CoRR, (2020)Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame., , , , , , и . IEEE Trans. Games, 14 (4): 623-631 (2022)MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox., , , , , , , , , и 1 other автор(ы). HCI (29), том 851 из Communications in Computer and Information Science, стр. 356-363. Springer, (2018)CaliBrainVR: Using Psycho-physiological Measures to Calibrate Virtual Reality Training., , , , , , и . QoMEX, стр. 123-126. IEEE, (2023)Smooth Operator - A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms., , , , , , , , , и . HCI (38), том 1420 из Communications in Computer and Information Science, стр. 233-240. Springer, (2021)Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming., , , , , , , , , и . HCI (15), том 10915 из Lecture Notes in Computer Science, стр. 101-119. Springer, (2018)Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality., , , , и . QoMEX, стр. 1-4. IEEE, (2020)An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television., , , , , , , , , и 2 other автор(ы). Multim. Tools Appl., 80 (4): 5559-5576 (2021)Art and Science Interaction Lab - A highly flexible and modular interaction science research facility., , , , , , , , и . CoRR, (2021)