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Using affective embodied agents in information literacy education.

, , and . JCDL, page 389-398. IEEE Computer Society, (2014)

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From storyboard to software: user evaluation of an information literacy game., and . SAC, page 199-201. ACM, (2016)Corrigendum to ""I Have AIDS": Content analysis of postings in HIV/AIDS support group on a Chinese microblog" Computers in Human Behavior 34 (2014) 219-226., and . Comput. Hum. Behav., (2015)The effectiveness and acceptance of an affective information literacy tutorial., , , , and . Comput. Educ., (2015)Association between New Urbanization and Sustainable Transportation: A Symmetrical Coupling Perspective., , , , and . Symmetry, 11 (2): 192 (2019)Experimental Evaluation of Affective Embodied Agents in an Information Literacy Game., , , , and . JCDL, page 119-128. ACM, (2016)"I Have AIDS": Content analysis of postings in HIV/AIDS support group on a Chinese microblog., and . Comput. Hum. Behav., (2014)Heuristic evaluation of an information literacy game., and . ASIST, volume 53 of Proc. Assoc. Inf. Sci. Technol., page 1-4. Wiley, (2016)Using affective embodied agents in information literacy education., , and . JCDL, page 389-398. IEEE Computer Society, (2014)Investigating Factors Influencing Non-use and Abandonment of Microblogging Services., , , , and . J. Digit. Inf. Manag., 10 (6): 421-429 (2012)The Design of an Information Literacy Game., and . ICADL, volume 8839 of Lecture Notes in Computer Science, page 354-364. Springer, (2014)