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Highly Realistic MPEG-4 Compliant Facial Animation with Charisma., , , и . ICCCN, стр. 1-6. IEEE, (2011)Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment., , и . Advances in Computer Entertainment Technology, стр. 156-163. ACM, (2005)Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System., и . Edutainment, том 9654 из Lecture Notes in Computer Science, стр. 85-100. Springer, (2016)Human motion generation with multifactor models., , , и . Comput. Animat. Virtual Worlds, 22 (4): 351-359 (2011)Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix., , , , и . ICIG (3), том 9219 из Lecture Notes in Computer Science, стр. 562-572. Springer, (2015)Web-based hardware accelerated procedural content generation., , , , и . CCNC, стр. 368-372. IEEE, (2011)Moving-Target Pursuit Algorithm Using Improved Tracking Strategy., , , , , и . IEEE Trans. Comput. Intell. AI Games, 2 (1): 27-39 (2010)Game Based Learning Framework for Virtual 3D Dinosaurs Knowledge., , , и . DeSE, стр. 419-424. IEEE Computer Society, (2011)From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets., , и . MASCOTS, стр. 389-393. IEEE Computer Society, (1995)Evaluation of a Quadric-Based Surface adaptive LOD for MPEG-4 FA., , , , и . CCNC, стр. 497-501. IEEE, (2012)