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Games and Software Engineering: Engineering fun, inspiration, and motivation.

, , , , and . ACM SIGSOFT Softw. Eng. Notes, 48 (1): 85-89 (January 2023)

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Multi-Stage N-rooks Sampling Method., and . J. Graphics, GPU, & Game Tools, 4 (1): 39-47 (1999)Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware.. Comput. Graph. Forum, 11 (3): 299-310 (1992)Spatial-Temporal Antialiasing., , and . IEEE Trans. Vis. Comput. Graph., 8 (2): 144-153 (2002)Ray Tracing with the BSP Tree., and . Graphics Gems III, Academic Press, (1992)A DDA Octree Traversal Algorithm for Ray Tracing.. Eurographics, page 73-86. North-Holland / Eurographics Association, (1991)Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context into Existing Introductory Programming Courses, , , , , and . IEEE Transactions on Education, (2010)To appear..Mobile application development classes for the mobile era., and . ITiCSE, page 141-146. ACM, (2014)Teaching computer graphics without raster-level algorithms., , , and . SIGCSE, page 266-267. ACM, (2006)Client-server based ray-tracer using ASTRA: an asynchronous RPC mechanism., , , and . Comput. Commun., 19 (5): 445-455 (1996)Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context Into Existing Introductory Programming Courses., , , , , and . IEEE Trans. Educ., 54 (3): 416-427 (2011)