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Co-Designing with Mixed-Ability Groups of Children to Promote Inclusive Education., , , , , and . IDC, page 715-718. ACM, (2022)Touchibo: Multimodal Texture-Changing Robotic Platform for Shared Human Experiences., , , , , , and . UIST (Adjunct Volume), page 68:1-68:3. ACM, (2022)Using tabletop robots to promote inclusive classroom experiences., , , , , and . IDC, page 281-292. ACM, (2020)Ethical Concerns when Working with Mixed-Ability Groups of Children., , , , and . CoRR, (2024)Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities., , , , , , and . CHI, page 606:1-606:14. ACM, (2023)Conveying Emotions through Shape-changing to Children with and without Visual Impairment., , , , , , and . CHI, page 49:1-49:16. ACM, (2024)More-than-human Perspective on the Robomorphism Paradigm., , , , and . HRI (Companion), page 11-19. ACM, (2024)Inclusive'R'Stories: An Inclusive Storytelling Activity with an Emotional Robot., , , , and . HRI, page 90-100. IEEE / ACM, (2022)PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms., , , , and . CoRR, (2024)Community Based Robot Design for Classrooms with Mixed Visual Abilities Children., , and . CHI, page 31:1-31:12. ACM, (2021)