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Learning by design: Good video games as learning machines

. E-Learning and Digital Media, 2 (1): 5-16 (2005)

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What Video Games have to Teach about Learning and Literacy. Palgrave MacMillan, New York, (2007)Learning and Games. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Why Game Studies Now? Video Games: A New Art Form.. Games Cult., 1 (1): 58-61 (2006)Video Games and the Future of Learning, , , and . Phi Delta Kappan, 87 (2): 104-111 (2005)Video Games and Embodiment.. Games Cult., 3 (3-4): 253-263 (2008)Playing to learn game design skills in a game context., , , , , and . ICLS (3), page 368-374. International Society of the Learning Sciences, (2008)New perspectives on learning through (game) design., , , , , , , , , and 9 other author(s). ICLS (3), page 253-257. International Society of the Learning Sciences, (2008)What's a screen mean in a video game?. IDC, page 6. ACM, (2008)What video games have to teach us about learning and literacy.. Computers in Entertainment, 1 (1): 20 (2003)Play and the Real World: A Response to Katherine Richardson Bruna’s Commentary. Science Education as a Pathway to Teaching Language Literacy, sense publishers, Rotterdam, https://www.sensepublishers.com/files/9789460911316PR.pdf.(2010)