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A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations., , , , , , , и . Cyberpsy., Behavior, and Soc. Networking, 6 (3): 267-274 (2003)Stable Real-Time Interaction Between Virtual Humans And Real Scenes ., , , , , , и . 3DIM, стр. 449-457. IEEE Computer Society, (2003)Augmented Reality for Real and Virtual Humans., , , , и . Computer Graphics International, стр. 303-308. IEEE Computer Society, (2000)Interaction Between Real and Virtual Humans: Playing Checkers., , , , и . EGVE, стр. 23-32. Eurographics Association, (2000)Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies., , , , , , , и . IPT/EGVE, стр. 97-106. Eurographics Association, (2003)Building Exposure: Synergy of Interaction and Narration through Social Channel., , и . Presence Teleoperators Virtual Environ., 14 (2): 234-246 (2005)VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies., , , , и . Computer Graphics International, стр. 96-104. IEEE Computer Society, (2003)