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Design of a Programmable Vertex Processing Unit for Mobile Platforms.

, and . EUC Workshops, volume 4097 of Lecture Notes in Computer Science, page 805-814. Springer, (2006)

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Mobility culling: an efficient rendering algorithm using temporal coherence., , and . Comput. Animat. Virtual Worlds, 12 (3): 159-166 (2001)GPU implementation of neural networks., and . Pattern Recognit., 37 (6): 1311-1314 (2004)Programmable Vertex Processing Unit for Mobile Game Development., , , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 187-192. Springer, (2006)Design of a Programmable Vertex Processing Unit for Mobile Platforms., and . EUC Workshops, volume 4097 of Lecture Notes in Computer Science, page 805-814. Springer, (2006)An Efficient Method for Dynamic Shadow Texture Generation., and . IEICE Trans. Inf. Syst., 88-D (3): 671-674 (2005)