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Paper-based vs computer-based exams in CS1., , and . Koli Calling, page 172-173. ACM, (2016)Life Two Years after a Game Programming Course: Longitudinal Viewpoints on K-12 Outreach, , and . Proceedings of the 43rd ACM Technical Symposium on Computer Science Education, ACM, New York, NY, (2012)InSitu – Technical Description and Preliminary Evaluation of a TCP/IP Connection-based Teaching and Learning Communication System, , and . eLAC 2009, (2009)Tauno - Taulukot nohevasti, and . (2014)Understanding differences among coding club students., , and . ITiCSE, page 159-164. ACM, (2014)Digital Education For All: Multi-University Study of Increasing Competent Student Admissions at Scale., , , , , , , and . L@S, page 72-81. ACM, (2022)K-12 game programming course concept using textual programming., , and . SIGCSE, page 459-464. ACM, (2011)Reproducing Predictive Learning Analytics in CS1: Toward Generalizable and Explainable Models for Enhancing Student Retention., , , , , , , , , and 1 other author(s). J. Learn. Anal., 11 (1): 132-150 (2024)K-12 Game Programming Course Concept Using Textual Programming, , and . Proceedings of the 42nd ACM Technical Symposium on Computer Science Education, page 459--464. New York, NY, ACM, (2011)Five Years of Game Programming Outreach: Understanding Student Differences, , and . Proceedings of the 45th ACM Technical Symposium on Computer Science Education, ACM, New York, NY, (2014)