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Interactive high-level models for 3D virtual shape creation & animation. (Modèles interactifs de haut niveau pour la création et l'animation de formes 3D virtuelles).

. (2017)

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Foreword to the Special Section on MIG 2021., and . Comput. Graph., (2022)Untangling Layered Garments: An Implicit Approach., , and . Symposium on Computer Animation (Posters), page 13-14. Eurographics Association, (2018)Velocity Skinning for Real-time Stylized Skeletal Animation., , , , , and . Comput. Graph. Forum, 40 (2): 549-561 (2021)Animation Synthesis Triggered by Vocal Mimics., and . MIG, page 16:1-16:5. ACM, (2019)An Analytical Algorithm for Tensor Tomography From Projections Acquired About Three Axes., , , , and . IEEE Trans. Medical Imaging, 41 (11): 3454-3472 (2022)Real-time continuous self-replicating details for shape deformation., , and . Comput. Graph., (2015)Interactive simulation of plume and pyroclastic volcanic ejections., , , , , and . Proc. ACM Comput. Graph. Interact. Tech., 5 (1): 4:1-4:15 (2022)Heat Simulation on Meshless Crafted-Made Shapes., , , , , , , , and . MIG, page 9:1-9:7. ACM, (2023)Fashion Transfer: Dressing 3D Characters from Stylized Fashion Sketches., , , , and . Comput. Graph. Forum, 40 (6): 466-483 (2021)Dendry: a procedural model for dendritic patterns., , , , , and . I3D, page 16:1-16:9. ACM, (2019)