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New Design Methods for Activist Gaming., , и . DiGRA Conference, (2005)Values at play: design tradeoffs in socially-oriented game design., , и . CHI, стр. 751-760. ACM, (2005)Informed Consent in the Mozilla Browser: Implementing Value Sensitive Design., , и . HICSS, стр. 247. IEEE Computer Society, (2002)RiTa: creativity support for computational literature.. Creativity & Cognition, стр. 205-210. ACM, (2009)Creativity Support for Computational Literature.. New York University, USA, (2009)The Readers Project: procedural agents and literary vectors., и . SIGGRAPH Art Gallery, стр. 317-324. ACM, (2011)Engineering Privacy and Protest: A Case Study of AdNauseam., и . IWPE@SP, том 1873 из CEUR Workshop Proceedings, стр. 57-64. CEUR-WS.org, (2017)DIALOGIC: A Toolkit for Generative Interactive Dialog.. FDG, стр. 68:1-68:7. ACM, (2020)Trust online., , и . Commun. ACM, 43 (12): 34-40 (2000)Users' conceptions of web security: a comparative study., , , , и . CHI Extended Abstracts, стр. 746-747. ACM, (2002)