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Seven mile boots.. ACM Multimedia, page 1081. ACM, (2005)Designing Game Feel: A Survey., and . IEEE Trans. Games, 14 (2): 138-152 (2022)Squeezer - A Mixed-Initiative Tool for Designing Juice Effects., , and . FDG, page 37:1-37:11. ACM, (2021)Video Game Description Language Environment for Unity Machine Learning Agents., , and . CoG, page 1-8. IEEE, (2019)Designing for immediate play., , and . FDG, page 20:1-20:8. ACM, (2017)Designing Game Feel. A Survey., and . CoRR, (2020)Squeezer - A Tool for Designing Juicy Effects., , and . CHI PLAY (Companion), page 282-286. ACM, (2020)Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs., , , , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 254-258. Springer, (2016)Modeling Routinization in Games: An Information Theory Approach., , , and . CHI PLAY, page 727-732. ACM, (2015)Procedural Generation for Divination and Inspiration., and . FDG, page 5:1-5:7. ACM, (2020)