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From Orlando to Russia: Cross-Cultural Communication through Gamemaking., , , and . SIGDOC, page 3. ACM, (2016)This is fine: #ResistJam and the 2016 election in gaming., and . FDG, page 19:1-19:10. ACM, (2017)Playing with AI Chat: Positioning "Dangerous" Language Model Futures through Interactive Fiction., , and . SIGDOC, page 82-88. ACM, (2023)Adventures in TwineSpace: An Augmented Reality Story Format for Twine., , , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 499-512. Springer, (2022)Orange is Sus: Among Us and Political Play., , and . FDG, page 23:1-23:9. ACM, (2021)Hacking Droids and Casting Spells: Locative Augmented Reality Games and the Reimagining of the Theme Park., , , , and . HT, page 37-46. ACM, (2020)Playing at empathy: Representing and experiencing emotional growth through Twine games.. SeGAH, page 1-8. IEEE Computer Society, (2016)Stand with the Banned: Credibility bias and the Fetishization of the "Classic" Banned Books on Etsy., and . First Monday, (2023)Party Ghosts and Queer Teen Wolves: Monster Prom and Resisting Heteronormativity in Dating Simulators., and . FDG, page 33:1-33:8. ACM, (2020)A taxonomy of narrative-centric board and card games., and . FDG, page 23:1-23:10. ACM, (2017)